PDA

View Full Version : Beginners Guide of Torpia T2


Sweetneat
14-04-2010, 04:41
Beginners Guide to Torpia

http://dump.torpia.org/com/forum/basic_guide/arms.jpg

The Torpia team welcomes you to the new and improved Torpia T2*. This is the second version of the beginners guide updated to fit all your needs. Not only does it contain all the information you need to play the game, or how to make correct trades - we'll also have a short history of the highs and the lows, and the commemorative events of the game.

All in all it's sure to be a recommended reading for the beginning and experienced players!

*Based on April 14th 2010



Contents

Chapter 1: Introduction
Chapter 2: History of Torpia
Chapter 3: Game play
http://dump.torpia.org/com/forum/basic_guide/sep_trans.png- General
http://dump.torpia.org/com/forum/basic_guide/sep_trans.png- Choosing Good or Evil
Chapter 4: Evil
http://dump.torpia.org/com/forum/basic_guide/sep_trans.png- Game Strategies
http://dump.torpia.org/com/forum/basic_guide/sep_trans.png- Buildings
http://dump.torpia.org/com/forum/basic_guide/sep_trans.png- Attacking & Trading
http://dump.torpia.org/com/forum/basic_guide/sep_trans.png- Troops & Weapons
http://dump.torpia.org/com/forum/basic_guide/sep_trans.png- Combat System
Chapter 5: Good
http://dump.torpia.org/com/forum/basic_guide/sep_trans.png- Game Strategies
http://dump.torpia.org/com/forum/basic_guide/sep_trans.png- Buildings
http://dump.torpia.org/com/forum/basic_guide/sep_trans.png- Trading & Attacking
http://dump.torpia.org/com/forum/basic_guide/sep_trans.png- Items
Chapter 6: All Buildings
Chapter 7: Brotherhoods
Chapter 8: Statistics
Chapter 9: FAQs
Chapter 10: End




Introduction
http://maintenance.torpia.org/images/logo.gif

Torpia is a web based browser game set in the middle ages. The game is based upon interaction between two kind of players "Good" and "Evil". These players have separate roles to play in the game, Good for trade, and Evil for troops. This encourages interaction between all players due to that both, Good and Evil, are needed to succeed in playing the game successfully.

Sweetneat
14-04-2010, 04:43
Chapter 2: History Of Torpia

Torpia was first released on the second of February 2009, there's been many changes since the first release. Buildings have been burnt down to never be rebuilt again*, limits were set in places, new features were added. Your villages were painted a fresh new look, all in a years work. We're going to be focusing this chapter on all the changes made after the beta phase, so from 16th January and onwards.

Torpia T1 contained several buildings which were removed; The brewery, where you could take planks and make beer barrels, then sell the beer barrels at the Inn for Coins. The Inn and Brewery were both removed.

http://dump.torpia.org/com/forum/basic_guide/good_brewery.png
The Brewery

http://dump.torpia.org/com/forum/basic_guide/u_beerbarrel.png
The Beer

http://dump.torpia.org/com/forum/basic_guide/good_inn.png
Ye Good Ol' Inn


Torpia T1 also had a few nifty functions for your troops which were removed in T2, the ability to station your troops in unoccupied spaces, and the ability of your trade carts getting attacked en route. In T1 you had the possibility to have your builders work on unlimited buildings at the same time – this was changed for T2 to 3 builders for Good players and two builders for Evil players. Rumours in your towns hall may trick you into believing that there was a correlation between the workers dissapearing and the disappearance of beer**

The end game hasn't changed between Torpia T1 and Torpia T2, however it was possible before to make spells which gave bonuses out of amulets, they have changed this to brotherhood bonuses for scrolls in Torpia T2. For a full list of spells: http://wiki.torpia.com/index.php/Spell

Some examples of spells that used to be in game:

RA Generates the following resources or items: 5.000 Wood
RAD Generates the following resources or items: 19.000 Wood
RAIPO Generates the following resources or items: 1.600 Shields



Torpia T2 was released on the 24th of June 2009 and contained many things that were added and removed. Even some due to the public opinion of players! Widgets were added just before the release of Torpia 2 and were removed some months after the release due to the lack of maintainence of the widgets and the extensive changes to the game. The creators of the widgets never updated their programs forcing the Dev team to make this update, but due to an extensive change on the game (layout, background engine, etc..) it was too much work, and due to lack of interest it wasn't worth the effort, hence forth it was removed.

Another thing they released in Torpia T2 was the ability to see if the people in the rankings were on line using coloured balls. This release didn't even last 24 hours until it was removed to unhappy players. Two weeks before the release of Torpia T2 the tutorial was added in game. Another well respected function that was added in game was the notepad which was requested by many players.

The other biggest change in the whole year of Torpia and more has been the opportunity for Good players to have their own troops. In T2 a new type of building was introduced to the Good players called barracks which enabled them to store their own troops, and Evil players were finally able to trade if Good players send them trade carts.

Torpia T3 has no release date yet, but on the 1st of April 2010 the international crew of .nl and .com worked together to create an April fools T3, which created a new structure to the end game.

http://dump.torpia.org/com/forum/aprilfools/old_photo.png

There have been many other changes, you can add shouts to your villages, the gazillions of bug fixes they've done, but here above I've listed the most important game changes, here below is an exact historic time line. If you want to know the exact changes of each release please visit: http://wiki.torpia.nl/index.php/Changelog

* The buildings weren't really burned down, just removed.
** The removal of the Inn had nothing to do with the workers, it just sounds funny.
*** The fattened troops in the image was part of the April Fools Joke

The Time Line



<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="450" height="355" id="timerimeSWF" align="middle">
<param name="allowScriptAccess" value="always" />
<param name="movie" value="http://www.timerime.com/flash/timerimeSWF.swf?Qxml=312807&embedded=1" /><param name="quality" value="high" /><param name="wmode" value="transparent" /><param name="bgcolor" value="#ffffff" /><embed src="http://www.timerime.com/flash/timerimeSWF.swf?Qxml=312807&embedded=1" quality="high" wmode="transparent" bgcolor="#ffffff" width="450" height="355" name="timerimeSWF" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /></embed>
</object>

Not only has the Game seen changes, so has our beloved Staff. We've had a couple of admins on Torpia.com, Aernout, BigMamma, and now Paisand. We've had small staff leaving, and new ones coming. Hoping that we can serve your needs.

Sweetneat
14-04-2010, 05:34
Chapter 3: General Game play


Torpia is a very simple game to play once you get the hang of it, and I'm afraid the good players don't make ropes to hang on so you'll have to get some experience instead. The game sadly enough requires interaction with other people. You will need a partner. If you're a Good player you will need an Evil player as a partner later in the game (troops and defence), and an Evil player needs a Good partner for resources, products and weapons.

Good and Evil players both start off with an empty village, apart from the Fountain of Life as a Good player in the middle, and for Evil players the Eternal Flame.

http://dump.torpia.org/com/forum/basic_guide/good_village_empty.jpg

It is recommended for new players to start by following the tutorial for the extra resources, however experienced players will know that majority of the tutorial is exactly what they would do. You start up by building up a Farm as a Good player, and a Hunting cabin as an Evil player. A Farm and a Hunting cabin are the same thing – they both search for food.

The next step after upgrading your food income is to start building up your Lumber hut and Stone quarry to a level of 5. Evil players tend not to build a high Lumber hut and Stone quarry but start producing troops instead by building an Bandit Camp to produce axemen to raid them the necessary resources. Good players will need to upgrade an Chapel to get villagers. Villagers are needed to create buildings (think of them as your employees). Evil players attract villagers without needing a Chapel, just building an upgrading other buildings and the Hunting cabins, of course.

After you've created a nice small army you might consider joining or creating an brotherhood, which is currently necessary to participate for in the end game. Good players after upgrading the Lumber hut and Stone quarry need to work on upgrading the Gold mine and Iron mine. Gold is needed for minting Coins and Iron is wildly needed to create a higher levelled building and to produce weapons. All main resources (Wood, Stone, Gold, Iron, Food) are used to upgrade buildings of some sort. After this Evil players will be building Archery ranges or Military academies to get advanced troops, and Good players will be creating a Sawmill and Weapon Smithy to create timbers and weapons. After this, more troops will be build, more products, and then goods will be traded by building Marketplaces.

This is what a fully upgraded Good villages could look like
http://easycaptures.com/fs/uploaded/242/8553833929.jpg


After you've upgraded everything in your village, it's time to prepare for the end game. You might have gotten offers to join a brotherhood, this is done by building a brotherhood lodge and accepting the invitation inside. When you've entered a brotherhood you might consider building a temple in one or more of your villages, in a temple an wizard will find Amulets. Amulets are used to create scrolls. The first Brotherhood who's created the most scrolls wins the game. After the game is won the game ends and the server restarts.

In most cases only the Evil player fights and only the Good player trades, due to the implementation of T2 Good players can have troops, however Evil players need to donate these to them. Good players can only store troops if they have a Barracks. I will not explain much more of this due to the fact that no expert nor beginner uses it but on request I will explain it. Evil players can trade clicking on the trade button if they have Trade carts, Evil players can only get Trade carts if a Good player has given some to them.

For more information on Amulets see: Scrolls and Amulets FAQ (http://forum.torpia.com/showthread.php?t=660)
If you need help on How to change your Village name, or how to add a shout, please go to the FAQ section of this thread. For more information about attacks or trades please read the concerning chapters.





http://dump.torpia.org/com/forum/basic_guide/x_good_evil_bg2.png


How do you choose whether to be a Good player or an Evil player depends on your style of playing. If you've played games like Torpia you may know if you like the more offensive style of gameplay, or the more simming style. If you like simming games like Sim City and The Sims I recommend that you choose to be a Good player. If you're an COD or CSS fan I'd imagine you'd do better as Evil.


There's a couple of things to consider when choosing your side (Evil or Good)

* Your partner - If your partner is an Evil player then it's better that you're Good to help him out
* Your experience - Good tends to be a favoured choice amongst the starters. Good players can continue to grow without the help of Evil but Evil players need good players to grow.
* The world - Some worlds may be more offensive then others, ask other people before joining new servers what their experience has been

The most important thing is you choose something you think that you'll enjoy doing - or else the fun will be out of it.

You are allowed to have more then one account, however it's not recommendable for a new player. Even for experienced players it's hard to run multiple accounts. Most experienced players do have one Good, and one Evil, to set the balance. If you don't have a good friend that's going to be an Evil partner of yours, it's best to be a Good player.

Sweetneat
17-04-2010, 18:04
Chapter 4: Evil

http://wiki.torpia.nl/images//9/9d/Evil.jpg

An Evil player mainly focusses on creating troops and attacking other players. An Evil account has 15 different buildings including the Eternal flame, we will go into more detail about the buildings later on in this chapter. An Evil player can trade without having to build a marketplace but need Trade carts donated by an Good player. An Evil player does not need a chapel to attract villagers. Maybe in the Good town they have to pay taxes and here they live tax-free.

Villagers are automatically attracted every so many sections and are used to create building and for upgrading buildings. Villagers are also used to train Troops. Evil players can create 10 types of different troops. Evil players needs two resources that only can be gathered from an Good player, Gold and Iron ore, and Secondary products to train advanced troops and Siege Weapons. Evil players can get Food, Wood and Stone their selves.



Game Strategies

Before you start playing Torpia it´s wise to think how you´re going to play, formally this is called a Strategy, a plan of action. Experienced players are able to think of a variety of strategies to use during the game, for beginners it might be harder. Being an Evil player takes a bit more planning then a Good player. You can always change your Strategy during the game, however it might be hard for your villages to adapt.


What things do you need to consider whilst planning for the game


An offensive style army (e.g. amulet stealing) or defensive style army (e.g. scroll defence)
What troops you're going to be focusing on (Depending on the fighting style)
Whether you're going to raid resources or have multiple good partners (Or a combination of)
Whether you want to settle in a crowded or spacious area for the next villages
If you're in for the winning of the end game, or massive sweeps to destroy the leader
How many buildings you want in your villages (Depending on what troops you're focusing on)
If you're in for the win what type of brotherhood you want to join
How much time daily you want to invest in the game
And maybe some other factors you can think of



http://dump.torpia.org/com/forum/basic_guide/evil_village_empty.jpg

Every Evil player starts with an empty village, such as the one shown above. I will now discuss a couple of different strategies below for Beginners and experienced players. You may disagree with these Strategies or find other ones more effective. These are just small examples.


Offensive Style:

* If you have a lot of time on your hands then you will have one or no Good partners, you will focus on raiding for resources and you might make small deals with Good players. This means you will need a moderate amount of Axemen in the beginning and later on due to the fact they can carry a lot of resources. You will focus on creating Axemen, Crossbowmen and Knights. They have the highest offensive points (except for the Axemen). You may create a couple of villages specialising in certain troops. E.g. one village training Knights, one training Crossbowmen and filling the other villages with Barracks. If you have a lot of time to play with your troops will never be at home, always out raiding or attacking, this takes away 85% of the need of defensive troops due to the fact if you get attacked you always have either A) Strong revenge attack to kill his attacking troops or B) Knights with a high attack value to step in as defensive troops.

* If you don't have a lot of time on your hands it's advised to have multiple Good partners to supply you with resources and items because you may not have enough time to raid them to your wants and needs. This takes away the need of Axemen. It's recommended you focus on a combination of Knights and Crossbowmen, with Swordsmen. Swordsmen may not have the high offence as Crossbowmen and Knights, but can receive more damage than a Crossbowmen before it's defeated and is trained a lot more faster than a Knight. In large numbers Swordsmen are still good fighters, and great as defence if you don't have enough time to check in for incoming attacks. Knights are slower to produce and due to the fact you don't have a lot of time on your hands it might take a long while until you have a decent force for defending yourself.


Defensive Style:

* If you have a lot of time on your hands I'd recommend you to have a reasonable amount of Axeman, not a high one as an offensive Evil player might have. It's just great to have an extra source of income. I'd recommend you having around 2 Good partners. The troops you will focus on creating are Knights and Swordsmen. In the beginning it's fine to start off creating Pikemen and Hobelars. You might want to create some Pikemen and Hobelars along with Knights and Swordsmen later on if you're wanting a high numbered army fast. This might be efficient if you're defending multiple people. You might want to do a village for each troop you're making like the offensive style Evil does.

* If you don't have a lot of time on your hands I'd recommend you get a sitter from the brotherhood you're in to check up on you by the guest password. I'd recommend 3-4 Good partners.
It's advised you build the same troops as the paragraph above, and the same building wise as the offensive style.

So, a beginners way to the game may look like this: You start up by following the tutorial which at the end you should have a bandit camp, your resource build up a little build and your first few axemen, you then build some more axemen to raid resources with. With those resources you build up your village, your good partner or by raid gives you other resources or weapons, with those you build and bigger and better army and then either attack or defend people.

IMPORTANT: You will always get more resources and products from a partner than raiding.


This is what an built village might look like after being attacked:
http://dump.torpia.org/com/forum/basic_guide/evil_village_build.jpg

The unidentifiable buildings you see are ruins.



Buildings

An Evil player has 15 types of buildings, which includes the Eternal flame and City hall. This gives you 13 buildings to build, and 25 open building spaces to put them in. You also have two space in which you can only use to build a Lumber hut and Stone quarry, which gives the total count to 27 open spaces.

5 out of the fifteen buildings that you can build are only for the creation of troops.
http://dump.torpia.org/com/forum/basic_guide/evil_armada.png

The Bandit camp allows you to build the most basic troop called an Axeman.
The Archery range allows you to create Handbowmen and Crossbowmen.
The Military Academy allows you to build Pikemen and Swordsmen.
The Stables allows you to build Hobelars and Knights
The Siege Workshop allows you to build Mangonels, Battering rams and Trebuchets.
For details about troops see the troops section of this chapter.


You have four types of buildings where you can higher the morale of your troops.

http://dump.torpia.org/com/forum/basic_guide/evil_buildings.png

The Pillory is where you throw an amount of villagers on to receive an higher morale %.
The Fire Pit is where you throw an amount of wood on to receive an higher morale %.
The City Hall and the Eternal flame are buildings which do more just then boost the morale of your troops. In the City Hall and Eternal flame you can higher your morale by paying Coins. You can also use Coins to train Explorers. The Explorers are the ones commanding the army on attacks/defences. You start with 30 Explorers in you main town and in each new village you can train 6 new explorers.

In the City Hall or Eternal Flame you can also change the name of your village, and put out a shout which shows up on the map next to your village

Of course - It's swell knowing where you can build troops, and how you can keep there moral high. Just a tiny little problem - Your troops need a place to live, this is called a Barracks. With every upgrade of the Barracks or the more Barracks you build the more Troops you can hold.

http://dump.torpia.org/com/forum/basic_guide/evil_barracks.png

Now that you know the essence of Torpia, where to build what troops, how to keep them motivated and where to home them - there's just a couple of buildings left for you to understand: The Hunting cabin, The Warehouse, The Brotherhood lodge, and the Temple.

http://dump.torpia.org/com/forum/basic_guide/evil_bh_temple_amulet.png


Two out of the three images of the building above are needed to participate in the end game. You need to join a Brotherhood, this can be done in the Brotherhood Lodge. Amulets (see above picture) are searched -automatically- by the mage that lives in the Temple. Then the Amulets can be used to create a Scroll in the Temple but only if you are in a Brotherhood. These can be beamed to other players. A Brotherhood needs to create all Scrolls in order to win the game round.


http://dump.torpia.org/com/forum/basic_guide/evil_resources.png

The images above show the basic resources and where to store them. Wood and Stone are resources that can be produced by an Evil player, together with Food. Food is obtained by hunters which live in the Hunting Cabins. Wood can be cut in the Lumber hut and Stone can be mined in the Stone Quarry. The Warehouse stores all your products. Gold ore and Iron ore is needed to create certain things but these can only be received/stolen from Good players.

There's one last building I've nearly forgot to mention - which is one of the most important ones.
The Settlers Camp.
http://dump.torpia.org/com/forum/basic_guide/evil_settlercamp.png
A Settlers Camp gives you the ability to found a new village, or capture another Evil village. For a second village you need to have a Settlers Camp level one, For a third village you need a Settlers Camp level two, etc.



Attacking

http://dump.torpia.org/com/forum/basic_guide/troops_small.png

Sending out an attack isn't a very hard thing to do, in this section I will be explaining everything about Attacking with your troops & how to trade. The above image shows you the image you need to click on above your village to see the overview of your troops.

Torpia manages troops on an account basis, so no matter in what village you create troops, you can send those troops to any of your own town's or other towns and use them from there.

Every army you sent on a mission must be lead by one Explorer. Initially you start with 30 Explorers in your Main town. If you need more, and believe me you will need it, you can train 6 more explores on each new village you found.

http://dump.torpia.org/com/forum/basic_guide/explorers-evil-new-6.jpg
The Explorers are trained in the City Hall.


In the troops overview you can see how many troops in each village you have, which troops are moving and each village you're defending.

http://dump.torpia.org/com/forum/basic_guide/troops_overview.png
Troops overview. On this example there is only one town and some Axemen.


To attack or defend an person, you click this button http://dump.torpia.org/com/forum/basic_guide/troops_orders.png

You then fill in the mission, whether it's to attack, defend, capture or donate troops. You then fill in the amount of the troops you want to attack, defend, capture or donate with. When you donate troops (only allowed to Good players) to an player you GIVE them away. You also fill in the coordinates of the village they should go to.


http://dump.torpia.org/com/forum/basic_guide/troops_orders_view.png
Troops missions overview


You can also attack/defend/capture/donate a player by clicking on their village on the map and pressing the action buttons you can see there, and then filling the amount of troops.

http://dump.torpia.org/com/forum/basic_guide/troops_town_actions.png



If your troops have attacked someone, and you received some bounty, you then go to your troops overview and click on this button http://dump.torpia.org/com/forum/basic_guide/troops_bounty.png to receive your bounty in the village

In Torpia the bounty is not automatically drop on your warehouse, you need to click on the Drop button to do it. The troops must be in the town to drop the bounty. This is particularly interesting because you can drop the bounty in other town, not only from where the troops comes.

http://dump.torpia.org/com/forum/basic_guide/troops_bounty_overview.png


One feature that makes Torpia unique is that you can change the order you give to your troops when they are moving, this way you can change the destination, the mission and the amount of troops.

EXTREMELY IMPORTANT
Troops have moral. The higher the moral is the better they fight for you. During time the moral decrease, so you need to level it up from time to time. At start it cost nothing, but when you train more advanced troops you need Coins to pay them and keep the moral high. Also you can send some villagers to the Pillory to help level up your troops moral.
Go to your main building (Eternal flame / City hall) and check how high the moral of your troops are.




Trading

http://w3.torpia.com/images/layout/dark/menu/trade.gif

The above image shows you where to click on in your village if you want to trade with someone. But before you start trading you need a tradecart to trade. These can only be donated to you by Good players.

You then fill in the amount of goods you want to trade, click on the drop down section to select which good you want to trade, fill in the coordinates where they should go in and voilá. One tradecart can hold 250 resources/products.



Troops & Weapons

In this section of Chapter 3 we will look at all the types of different troops and what weapons they use. I will have a short oversight of which troops are defensive and which are offensive There's a longer list of what troop is useful for what and why here below. There will be a section on the weapons used by the troops at the bottom of the post.

There are 10 types of troops: Axemen, Handbowmen, Crossbowmen, Pikemen, Swordmen, Hobelars, Knights, Battering rams, Mangonels and Trebuchets.


http://dump.torpia.org/com/forum/basic_guide/evil_knight.png The ultimate warrior is the Knight, but it he is also the most expensive to research, and costly to make. They also take a long time to train. However as they are one of the best soldiers they can destroy a town easily. To train one Knight you need one Sword, one Shield, one Lance, one Villager, one horse and 30 Coins. An image of a Knight is shown above.


http://dump.torpia.org/com/forum/basic_guide/evil_hobelar.png Hobelars are also very powerful. They don’t require research and are cheaper to train, only needing 1 Lance, one horse and one villager per Hobelar. They can also receive a lot more damage[1] before die compared to an Crossbowmen and have cheaper weapons. As Plautus said “Ah, yes, mere infantry - poor beggars...”.


http://dump.torpia.org/com/forum/basic_guide/evil_swordsman.png However this isn’t always the case: Swordsmen are also pretty powerful units and are worth pushing for. A fully upgraded Military Academy can produce 1k Swordsmen at a time. To train one Swordman you need one Sword, one Shield, and one Villager. Here above is an image of an Swordsman.


http://dump.torpia.org/com/forum/basic_guide/evil_crossbowman.png Crossbowmen can be useful as well. They have good attack and a fairly good defence[1]. Are also worth getting. To train a Crossbowman you need one Crossbow and one Villager. Above this paragraph is an image of a Crossbowmen.

Crossbowmen are inferior to Swordsmen in defence[1], and take longer to produce with smaller batches. A fully upgraded military Academy can produce 1k Swordsmen at a time yet a fully upgraded Archery range can’t do as much as that with only 115 per batch or 575 in total - just over half that of the Academy.

http://dump.torpia.org/com/forum/basic_guide/evil_pikeman.png Pikemen are pretty bad attackers but are good with defence[1]. They are good to produce to start with but as soon as you can produce other units it'd be best to produce those. To create a Pikeman you need one Lance and one Villager. An image of a Pikeman is shown above.


http://dump.torpia.org/com/forum/basic_guide/evil_longbowman.png The last infantry I have to cover is Handbowmen. They are one of the weakest along with Axemen. They have a long march time, slowing down your army, but are a good replacement for Axemen when battles comes and if you are not focusing on raiding. No matter what others could think about, if you have one or more Good partners, you can train a well sized army of Handbowmen really fast, and are really good at start. Of course, Swordmen and Crossbowmen are better but the time to train are higher as well the production of the weapons are higher and time consuming.


Time to move onto siege equipment. They may be slow, but have a very good attack and defence[1]. However good they may be they still take up a lot of barrack space and take a very large amount of timber and coin to research. It takes 40k timber to research Trebuchets - 40k which could be used on making lances. 5k lances for knights are better than 1 Trebuchet. Obviously you need the horse, shield, swords and coins.

Siege weapons take a long time to be produced. It takes 3 days to produce 1 single batch of Trebuchets. However, if you have enough barracks space I wouldn't entirely go against using siege equipment. They're expensive to make yet if you have your stables building knights all the time and you have some extra space it's handy to have around.


http://dump.torpia.org/com/forum/basic_guide/evil_machinery.png

Trebuchets, Mangonels, and Battering Rams are produced by a combination of timbers and iron bars. These must be either stolen or given to you by a Good Player. They also need a number of stone and villagers to create them.


[1] Defence
In Torpia the concept of defence points is completely different to what you could be used to.
Defence points are not normal points that you can subtract to offensive points, in Torpia is a value of how much damage an unit can take before die.

To better understand this, lets try to explain the Combat System.


Combat System

First of all, I need to clarify the offence and defence points a bit.
These points are no 'normal' points which you can sum and then withdraw against the defence points.
Offense points: the amount of damage a unit can deal in a round of a fight
Defense points: the amount of damage a unit can take in a fight

That said... Every fight has several rounds.
During each round a XX number of units will lose their life due the offensive points of the other.
The same applies for the other army which will lose XX number of troops due the offensive points of the other army.

This way each round will contain less units.
However, during every round other (new) factors are included, this can be buildings who take defensive points (and TownWatch being the only building having offensive points - answering one of your questions), morale, difference of troops and many, many other things.

This is why it’s very difficult to calculate fights upfront, one of the main reasons we haven't included a simulator.

At this moment we like to keep the stats and factors of these fights non-public, so it's up to you guys to fight the unknown and conquer the world

The defensive points are only a number to let you know how much offensive points you need to kill an unit. Examples:

Unit name: Knight
Offence: 180
Defence: 520

To kill 1 knight you need a total of 520 offensive points. In other words, you need 3 knights (180 each) to kill 1 Knight.
And you have to think that a Knight has 180 offensive points, so at the end you need a lot more troops like Swordsmen/Crossbowman.

There are other non disclosed parameters which are involved in a battle that makes extremely difficult say how it will result and how many troops you need.

We can say that Defence points are health of an unit.

To make it short, because it's really complicated: on a combat never look at the defence points, only look for offensive points. Even if your troops are defending, only measure the offensive points against the offensive points of the attacker.

Sweetneat
20-04-2010, 20:24
Chapter 5: Good

http://wiki.torpia.nl/images//b/b3/Good.jpg

An Good player mainly focusses on the production of items and weapons and trading those with other players. A good player has 25 available building plots to freely build on*. It has 17 different buildings available to build*. There's also on building in the middle which is called the Fountain of life in your main village, and City hall in all other villages, this is not counted in the available building plots because it's already built and impossible to destroy.

A Good player has five primary resources, four Secondary products and six Tertiary products. They can also create trade carts and attack people if they have troops.

* Excluded the Wall, Place for Lumber hut, Stone quarry, Iron mine and Gold mine. It means there's in total 30 building spots however these 5 spots are "reserved" for these buildings"




Game Strategy

Before you start playing Torpia it's wise to think how you're going to play. Formally this is called a strategy, a plan of action. Experienced players are able to think of a variety of strategies to use during the game. For Good players a strategy is not as much needed as an Evil player, but it is needed if you want a long and successful gameplay.


What do you need to think about when deciding on a Strategy:


If you're planning to hold Troops or not
If you're having one or multiple Evil partners
What your Evil Partners strategy is
If you want to settle near your partner or in an deserted area
If you're searching for Amulets or not
How many villages you're planning to have
How much time you have on your hands
Any other factors you can think of


Good players don't really have an offensive or defensive strategy. I guess they plan their ways of production - what product they're going to focus on, this depends on the strategy of their Evil partner. I will discuss several strategies down here. It's recommended for EVERY Good player whatever your strategy is to have ONE village to be a Storage village. All the names of the villages will be explained at the bottom. Here below is an empty Good village - you start off with this.

http://dump.torpia.org/com/forum/basic_guide/good_village_empty.jpg


If your Evil partner is offensive: You'll be focusing on producing weapons for knights and crossbowmen. It's recommended you have at least 5-6 towns but no more then 7-8 because it takes a lot of work (unless you're really active). One town will be the Production village*, the second warehouse village*, the third village focusing on the product of your choice (Coins?) the fourth focusing on another product your choice (Food & Horses) and one self sufficient village* in the middle of nowhere (such as village one) and a village focusing on the product of your choice near that town. You'll need to build up your wall and town watch in every village because you will not receive defence of your partner - this can be changed if you have another Evil partner.

If your Evil partner is defensive: You'll be focusing on producing weapons for knights and swordsmen, and maybe pikemen. You won't have to necessarily build a town watch -but advised because is the only building with offensive points- due to the fact if your partner is defensive he has the ability to defend you, so it's recommended you settle a few of your villages near him and a few in the middle of nowhere (for amulet finding). It's still recommendable you build a high level wall. You´ll probably have One production village*, One warehouse village*, One focusing on a product of your choice (Lots of Iron & Wood', and another village of a product your choice (Coins?) You can always build more villages for more production - some players recommend that you keep around 6/7 villages maximum and upgrade those.

If you have no Evil partner: Then you don't really need to worry about specialising to build anything. You should specialise for the fact that it keeps your villages neat, one village for this, one village for that, one village has everything, one is only for storage. If you have no Evil partner you MUST have a high levelled wall and town watch. It's commendable you build a Barracks* village to trade your products for troops**. You should make it a priority to join a Brotherhood so they can protect you instead of a partner.

If you want to try to be offensive: This is a strategy not used by many players. Due to the fact Good people's troops have only 0% morale, and that the barracks are expensive to build. I'd still recommend experienced players to try it out. Due to the fact that all you do as a good player is build up trade, build up trade. Having troops allows Good players to attack. Even though its expensive, and it takes a while for you to get a nice shaped army it's well worth it. You won't see a lot of good players attacking Evils and its a joy to watch. To be an offensive Good player you have the same type of villages as an Good player with no Evil partner, but you should have two extra things: In total 2 barrack villages*, and at least two villages that produce a mass amount of stone as this is an product wildly needed.

*An Warehouse village: A village that has around 18-22 warehouses in it used for storing the majority of your objects and resources.
*An Self Sufficient/Production village: A village with a high rate of raw material being produced and produces a bit of every weapon except for gold.
*An focussed production village: One focused on building coins will probably have 4 gold foundries and 4 mints, the rest will consist out of optional buildings and a high gold ore production rate.

Here is an example below of a nearly fully build self sufficient village, it has a bit of everything.

http://dump.torpia.org/com/forum/basic_guide/good_village_full.jpg

A Good beginner should start off by following the tutorial. If this isn't done you should start with upgrading a farm, then your lumberhut and stone quarry. After this slowly the iron ore and the lumberhut to level 5 until you can build a sawmill, then build up the resource fields and slowly start building timbers and other products. I'm afraid that I can't give you a whole walk-through of what to do. If you're interested though you might want to read my blog (http://forum.torpia.com/showthread.php?t=2979).



Buildings

A Good player has 25 available building plots to freely build one, one extra for the wall, and the four spots for the lumber hut, gold mine, stone quarry, iron mine. This brings the total up to 30 Building plots. A Good player has 17 different buildings available to build, and with the wall, the lumberhut, stone quarry, and the two ore mines makes it 22 buildings. There's also an building in the middle which is excluded called the Fountain of Life in your main village, and City hall in all other villages.


http://dump.torpia.org/com/forum/basic_guide/good_f_l_s_g_i_c.png

The images above are the buildings that produce the six main resources in the game*. The farm produces food for your village, the Lumber hut produces Wood, The Stone Quarry produces Stone, The Iron mine produces Iron ore, the Gold mine produces Gold ore and the Chapel attracts villagers.
* Evil has five main resources, Good has six because they don't automatically attract villagers.


http://dump.torpia.org/com/forum/basic_guide/good_s_i_g_s.png

The images above are the buildings that produce the four secondary products in the game. A Sawmill makes Timbers, an Iron foundry makes Iron bars, an Gold foundry makes Gold bars and a Stables breeds Horses.


http://dump.torpia.org/com/forum/basic_guide/good_m_w_c.png

The above buildings produce the tertiary products in the game: Coins and Weapons. The Constructors guild is also shown. If you have an Constructors guild it makes your upgrades go 5% faster or higher (depending on its level). The Mint makes Coins and the Smithy creates a variety of weapons using Timber and Iron ore. It can produce Hanbows, Crossbows, Lances, Swords and Shields.


http://dump.torpia.org/com/forum/basic_guide/good_w_t_b_bhl_t.png

All of the images above are buildings for warfare and the end game. The wall slows down opponents attacks. The Townwatch throws hot water and rocks at attacking troops which is an pretty neat defence when it's levelled. Notice that the Townwatch is the only building with offensive points. The Barracks hold troops that you can use to defend yourself with, or send troops to others. If you need help with attacking please read the appropriate Evil section. If you have a Brotherhood Lodge you can join a Brotherhood. For more information about Brotherhoods see Chapter 7. In a Temple lives the mage who search for Amulets, and you can make Scrolls using this Amulets if you have enough of them. This is needed for your Brotherhood and the end game. The Scrolls gives you bonuses for your Brotherhood.


http://dump.torpia.org/com/forum/basic_guide/good_s_ch_fl.png

If you build a Settlers Camp you can settle another village. Once you settle a new town the Settler camp disappear and you can build it again to the next level it lets you settle a new town. The level of the Settler camp must be the same number of villages you have at a certain point. This is, when you start you have 1 village and the settler camp must be at level 1, and if you have 4 villages to settle the 5th village you need the settler camp at level 4.

In your main village you have the Fountain of Life in the middle, and in the other villages you have a City Hall. You can do many things on this buildings. You can change your village name here, put out a Shout which you can see on the map, or you can train explorers. You need explorers to accompany your traders and/or troops. Each trade or attack you need one explorer to accompany it. You start with 30 explorers and you can train more on the City hall of your other villages, 6 on each village.


http://dump.torpia.org/com/forum/basic_guide/good_b_m_w.png

We've gone through all the buildings apart from the last three. The bathhouse is one that not many people decide to build, it attracts villagers fast. It doesn't let more people in, that's the chapels job, it just makes it faster. A marketplace allows you to conduct trade between you and other players. Here you can sell things on the market or accept other trades, you can also send things to yourself or others. A warehouse is where all your goods are stored, with each level of the warehouse you can store more resources and items.


Trading & Attacking

Trading and Attacking is quite an easy concept. It's simple. You need a Market Carts to trade, and a Market Place for Good, and a Barracks for Troops before you can attack. A Good players troops will always be 0% morale. An Evils morale can be raised in the Eternal Flame.

If you click on http://w3.torpia.com/images/layout/light/menu/trade.gif you open the trade menu. You then see a sell and buy part. If you press buy you are shown the trades that are currently on the market and you can accept any trade that you have the resources and Market Carts for. If you press sell you can put your products onto the market, all you have to do is enter the amount of products you wish to sell and what you want to receive for it. You can also trade things freely by not pressing sell and buy. Just entering an amount of products, and which product its about and the co ordinates of where you want it to go.

If you want to attack you click http://w3.torpia.com/images/layout/light/menu/troops.gif this opens up the troops menu. This shows you how many troops there are in what village of yours or others. When you want to send out an attack you click on this, http://w3.torpia.com/images/troops/light/order.gif it then lets you choose how many troops you want to send there, what mission you're planning and the co ordinates. You can also attack someone or trade with someone by going to the map clicking on their village and click attack or trade.

If you've successfully attacked someone and received bounty you go to the troops menu and press http://w3.torpia.com/images/troops/light/inventory.gif to get the bounty in your inventory.


Products

http://dump.torpia.org/com/forum/basic_guide/resource_icons.png

A Good player has five primary resources: Food, Wood, Stone, Iron ore and Gold ore.
These five resources are needed to create different buildings in your villages. The resources are also used for different things. Food can be used to create horses. Wood can shaped into planks. Iron ore can be moulded into Iron bars, and Gold ore can be moulded into Gold bars.


http://dump.torpia.org/com/forum/basic_guide/products_1.png

They can create four Secondary products: Timbers, Iron Bars, Gold bars, and Horses
Timbers are made from wood and can be used to produce a number of tertiary products in combination with Iron bars or timbers alone. (See Tertiary products). Gold Bars are used to produce Coins, and Horses are breed using food (I know, technically you feed horses with food but food attracts horses)


http://dump.torpia.org/com/forum/basic_guide/products_2.png

Good players also have six Tertiary products: Coins, Crossbows, Handbows, Lances, Swords, and Shields.
Coins are made from Golden Bars. Lances and Handbows are made from Timbers. Crossbows and Swords are made from a combination of Timbers and Iron bars. Shields are made of Iron bars alone.

It takes two pieces of wood to create one Timber, two pieces of Gold ore to create a Gold bar, and two pieces of Iron ore to create an Iron bar. It takes 200 Food to breed one horse. It takes two Gold bars to create one Coin. It takes six timbers to create one Handbow and 9 timbers to create one Lance. It takes eight iron bars to create one Sword. It takes 10 Timbers and two Iron bars to create one crossbow. It takes 6 Iron bars and 2 timbers to create a Shield.

A Trade Cart can be produced in a Market Place with one villager, one horse and forty timbers.

Sweetneat
20-04-2010, 22:10
Chapter 6: All Buildings

In the Good and Evil sections we've covered the buildings on their productions. There's several things explicitly not covered in those sections due to the fact it's covered during the game. Some of these things will still be covered in short here, or I will put an URL to another FAQ explaining things in detail.

Both Good and Evil players have 25 buildings spots to build on, excluded the raw materials productions and wall for good players. Evil players can only build buildings upto level 20. Good players can build buildings upto level 30.

Every building can be upgraded, except for the Brotherhood Lodge which has a maximum of level two. When you upgrade a building it's capacity is increased;

E.g. When upgrading a Lumberhut to a higher level it produces more per hour. If you upgrade a Weapon Smithy you can produce more weapons per batch. The same is for Evil players, if they upgrade an Military Academy they can build more troops every batch.

Every building upgrade costs more resources and more time.

There are several resources used to build certain buildings: Villagers, Food, Wood, Stone, Iron ore and Gold ore. Some buildings don't need all resources such as a Chapel doesn't require villages, and a Wall doesn't require stone for the first couple of levels.

Some buildings only cost some resources after getting to a certain level. Evil players only need Gold and Iron ore if they want buildings higher then level 10.

Some buildings have certain requirements. For example a Good player can not build a sawmill if they don´t have a Lumberhut to level 5. This is all explained in the game. If you click on an empty building spot it tells you the requirements that you need to meet to build it.





Chapter 7: Brotherhoods

Brotherhoods are held in the Brotherhood lodge. You can join a Brotherhood if you have a lodge level one, and you can create a brotherhood if you have a lodge level two.

Joining an brotherhood is quite important. Without being in an brotherhood you can't participate in the end game. You should find a brotherhood which has similar game goals and ideals as you have. Such as no needlessly destroying villages or goal to win the end game etc.

Brotherhoods tend to have certain rules you have to follow, such as being online daily, reinforcing them when asked, reading their messages, being loyal and probably a lot more. You can always ask them for help when you need it.

If you´re thinking about creating a Brotherhood you must remember the three D´s

Direction - Directing and leading the members forward
Dedication - Taking the time to help others move forward and improving your brotherhood
Diplomacy - Without diplomacy a brotherhood is lost.

It takes great leadership to successfully control your brotherhood - and I wish you all the best of luck.

I'm not sure whether I need to explain much about the end game. I'll simplify it though. You find amulets, You make scrolls, the first one that makes all wins. The winners get an small amount of free crowns.




Chapter 8: Statistics

If you think that I have a magical explanation of how the Statistics are counted I'm afraid I'll have to disappoint you. What we can discuss is what the statistics actually mean.

Now, a lot of people are scared of the people in the top 10. From my personal experience I was 1st for nearly 2 months running and nobody either attacked me - even though I had nearly no defences and no troops. You should NEVER judge a person by it´s general rank. The biggest Good players will have simmed* their way up, 85% of the time they don't have a proper defence which makes them very nice farms.

However, some statistics may be helpful. If you're fighting someone who's in the top 10 of offensive points then yes, be afraid. It won't be easy to beat them. So we can learn from this that Good players should not be judged by ranks, but Evil players should.

Someone with a lot of trade points probably won't make a nice farm, they know they're good hits, they have a lot of tradecarts, they'll easily try to transport all of the nice yummy goods that you can't steal them.

It's debatable whether you can judge a brotherhood by the statistics, I'd say yes and no. I mean if the game is already going and some brotherhoods have 10 scrolls and some 0 scrolls then yes you can take some judgements out of that, but it's really hard to see what brotherhood is strong and weak without infiltrating a couple of them.

It's not hard becoming in the top 10 of players if you have the time - people who generally spend a moderate amount of time should certainly be able to get within the top 100. Rumours are that the more trades you do the more trade points you get and the more attacks you do and troops you kill the more offensive points you get. No official confirmation yet.

*Simming is a slang word for just upgrading and building all buildings.

Sweetneat
21-04-2010, 01:56
Frequently Asked Questions

I'm very tempted to put Reynar's question about what colour underwear I'm wearing, or what I look like here - yet I'm afraid that's not a Frequently Asked Question, and not helpful to beginners at all. I will divide all FAQ's into three sections: Good Questions, Evil Questions, and General Questions


General Questions:


What is the UFO at 900, 990
The UFO was something implemented by Webgamic that they forgot to take out, it created such an upheavel when noticed they decided to leave it in for the fun. If you settle on it it disappears.

A campervan too???
Yes, same as above:

http://dump.torpia.org/com/forum/campervan.png


Will there ever be a T1 server
I'm afraid T1 will never be implemented again, you can hope for a good T3 though


When will T3 be released
There's no official word yet about a T3, however there has been mentions of a new game ending (No April fools joke, that was already done)


How can I become Crew
When the Torpia Team is looking to find crew it will be announced in the announcement section with appropriate ways for how to apply


What's the best layout or strategy
I can't say which one is the best, the best is what suits you, it's a strategy or layout which has been brainstormed and worked out properly


How do I find Amulets
If you create a Temple your wizard automatically searches for amulets. By upgrading your Temple you have an higher chance of finding one. It's harder to find amulets in busy area's because they might have already been found by someone else.. Sometimes it just takes a while.


Can I build more then three buildings at the same time
The maximum of buildings you can create at the same time is 3 for a Good player and 2 for an Evil player. If you activate Shabang you receive an extra builder so the maximum is 4 for a Good player and 3 for an Evil player



Good

How do I know what weapons or products are worth
That's a hard thing to pinpoint because it changes during the duration of the game. For resources you tend to trade 1:1 or 2:1 or 1:2 but for products it's really hard. I wouldn't advise trading on the marketplace because they can really rip you off, it's better to have an Evil partner and get the things you need from him or another brotherhood member.

How do I make troops
You cannot make troops, you can have troops if you have an Barracks and an Evil player has donated Troops to you. You can then even attack others with them.


Evil

How can I capture a village.
I haven't mentioned this because it's not really beginners things. You can capture a village by having the appropriate settlers camp level, and then sending out attacks under the mission of "capture". It won't capture it with one attack so make sure to send multiple waves. You can only capture if all the enemies troops are dead.
Also, there is a limitation on the size of the other player, so you can't capture villages from too bigger or too smaller players than you.

Why can't I trade?
You need an Good Player to donate Tradecarts to you before you can trade.



A more extensive yet not complete FAQ can be found here:

General http://forum.torpia.com/showthread.php?t=2812
Good http://forum.torpia.com/showthread.php?t=2810
Evil http://forum.torpia.com/showthread.php?t=2811

Sweetneat
21-04-2010, 02:43
Chapter 10: The End


http://dump.torpia.org/com/forum/basic_guide/x_arms.jpg


The Partnership of Torpia

You set out your explorers over the land
to seek an army that you could command
and over the meadow in your line of sight
you see a trader full of contrite.

He sings his story full of grief,
and you listen to what he says with great disbelief.
He was once one of the greatest, but now just a withered knight,
and he shows you a camp on his newly bought land site.

He shows you villagers mining ore, and as you wonder who the product is for,
He shows you a villager smithing a shield, He then tells you craft caused his war to yield.

The making of trade caused a war to cease,
and both tribes have happily lived in peace.
Yet new camps are settling every fortnight,
so they supply the weapons for all knights.
Just for in case a threat comes near,
the knights shall attack back, without fear,
as their friendship will always perservere.





Dear Players

I hope you've enjoyed reading my guide as much as I have creating it. I hope that you will learn something from it, I hope that it will help you during your journey of playing Torpia. If not, well, I tried :).

I'd like to thank all of the people who've contributed, a great thank you goes out to Paisand who did ALL of the imagery for me, a big thank you to Spiritslayer for his massive contribution of the Troops section which is part of the Evil chapter, and I'd like to thank Reynar for helping me out with the FAQ's.

If you find any mistakes or find something that really should be added please contact Sweetneat on the forum.