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Elden
30-01-2010, 21:17
Evil players are able to use coins to boost their troops' morale. But good players don't have any bonus like this. Just like evils can throw coins into the fire for morale, couldn't goods throw coins into the fountain for safe travels... perhaps a speed bonus on carts, or added defense, or maybe even the workers have a little morale boost that speeds up production of resources. I'm open to any suggestions.

Kraak
31-01-2010, 00:03
(Trades are always safe ;))

But you should have something evil players can only create and have to give to good players, because if good could produce it themselfs it would be off balance..
Any idea what?

Sweetneat
31-01-2010, 00:51
Well, they discarded the spell thing for a while, but how about.

Only evil players can cast spells, and those spells are only for good people.
They can be like the evil witches, but then they're kinda good because they're helping the good.

Elden
31-01-2010, 02:03
Well, they discarded the spell thing for a while, but how about.

Only evil players can cast spells, and those spells are only for good people.
They can be like the evil witches, but then they're kinda good because they're helping the good.

The Torpia team replaced the spells with scroll bonuses.

Anyway, I was thinking more along the lines of being able to use coins. Like, if you "tossed coins into the fountain", then you would get a bonus, just like if you were to have troops. They fight harder if you have more morale. So can goods get a "morale bonus" for either their resource production, or the amount of time it takes to make goods (planks, iron/gold bars, etc.)

sama
31-01-2010, 06:01
I like the idea, but who is going to change the game. does our commenting actually do anything.

The Torpia team replaced the spells with scroll bonuses.

Anyway, I was thinking more along the lines of being able to use coins. Like, if you "tossed coins into the fountain", then you would get a bonus, just like if you were to have troops. They fight harder if you have more morale. So can goods get a "morale bonus" for either their resource production, or the amount of time it takes to make goods (planks, iron/gold bars, etc.)

LordColn
31-01-2010, 06:51
the moral of all Good players' troops is set to 0, in order to maintain Evils as the Lords of War; Good players already make all our weapons, as well as gold/iron...they also get a wall, and a town watch. They do not need to have troops that fight as well as an Evil player on top of that.

numberonecat
01-02-2010, 15:21
how about this---because it cost more for a good to build then it does the evils maybe we could have a few more levels of buildings---now i know we already have more ---but we could use a few extra--of course i know they would come with a higher price tag

PaiSand
01-02-2010, 19:20
Evil players are able to use coins to boost their troops' morale. But good players don't have any bonus like this. Just like evils can throw coins into the fire for morale, couldn't goods throw coins into the fountain for safe travels... perhaps a speed bonus on carts, or added defense, or maybe even the workers have a little morale boost that speeds up production of resources. I'm open to any suggestions.
Bonus of production and faster tradecarts are already ingame but this are scroll bonus and Premium bonus.


how about this---because it cost more for a good to build then it does the evils maybe we could have a few more levels of buildings---now i know we already have more ---but we could use a few extra--of course i know they would come with a higher price tag
Good players already have buildings with more levels (level 30 is the highest) and produce more.